How do you make paint move with the grace and litheness of a classically trained dancer? With a Canon 5D Mark II, and a whole lot of patience. "Bringing Color to Life" was funded by Canon to promote their Pixma printer line. It's beautiful, haunting effect—made all the more fascinating by this look behind the curtain. See for yourself what 5,000 frames per second gets you.
AUJIK, a mysterious Shinto group that believes all things in nature -- including the products of human technology -- possess a soul, have created a series of videos showing organic/synthetic artifacts intended to bridge the gap between the natural and artificial worlds. a Forest within a Forest from QNQ/AUJIK on Vimeo. Light hearted animation which you cant help but smile at from Californian institute of arts final year Michael Rianada, In fact I challenge anyone to watch this and not appreciate either the humour or how well drawn this piece is, Im looking forward to more visual works from Michael in the near future. I think the world needs pieces like this to tied us over in times of boredom and frustration, this short little animations plays fun at what we as a world prioritise is important for children, and what children think is best for them. Well thats what I took from it anyway, I think this works on various levels but the ultimate lesson here, is that the priority for everyone should be moon boots. This piece has only been around on the internet three or four days, In fact I looked past it the other day, taking the project on face value, I guess you can’t judge a book by the cover as they say. Hopefully Michael Rianda will be bringing us some more great pieces like this one after he graduates. Do you remember 0 and 1, my friends? This is an odd short, but it's has some damn good animation. I'm not entirely sure what it's about, but it involves a big bad guy, an unlikely hero, and a princess that keeps being taken to another castle--classic video game themes. The art reminds me of Psychonauts and the presentation style is a lot like Viewtiful Joe. Never heard of these games? That's fine. You're bound to notice something, be it the 2D transfers, Super Mario sounds, Sonic the Hedgehog bounces, Street Fighter boss battle, Zelda princess, TMNT exit, super copter, or race car ending. If not, hey, it's still a fun 4 minutes. Most good, human loving people will be surprised to know that they own stuff that was produced by slaves. Consumers and businesses can unite to fix this problem. A short animated film about the Belgian political structure. The text was written by Marcel Sel, a Belgian writer, author of Walen Buiten, a best-seller on the «Belgian Crisis». The music was specifically composed by Laurent Aglat for the film, and Emma Dornan's beautiful voice gave the commentary its magical tone Professor Fletcher's invention of the CellScope, which is a Nokia device with a microscope attachment, was the inspiration for a teeny-tiny film created by Sumo Science at Aardman. It stars a 9mm girl called Dot as she struggles through a microscopic world. All the minuscule detail was shot using CellScope technology and a Nokia N8, with its 12 megapixel camera and Carl Zeiss optics. You *need* to check out this 11 min pilot of awesomeness from Buenos Aires basedPunga, and production company L’Orange Gutan! So full of great ideas and hilarity it’ll make you smile! A guy by the name of Thiago Costa over at Lagoa Technologies Inc have released a “teaser” video of it’s very promising graphics engine, Lagoa. This demo video shows off a multiphysics simulation performed by the engine and I must say it looks to be a very very impressive piece of kit. It’s definitely one of those “seen, to be believed” type of demos. This isn’t your average pre-rendered video either. Instead all the tasks are performed virtually on the fly and solely relying on the calculations of the Lagoa engine. The types of things simulated in the engine are things like plastic deformations, liquid movement and things generally breaking apart and/or melting. What’s for sure is that in the not too distant future, we’ll be creating physics engines that will be so realistic, we won’t be able to tell them apart. |
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